No it is not good to do it like this with no bmap numbers.
My code:
panel.scale_x=(screen_size.x)/1920;
panel.scale_y=(screen_size.y)/1080;
Because my bmap is 1920/1080 and it is good but I failed because I put it before level_load. After level_load everything is work.
Thank you in any way for help.
it's nothing to do with level_load,
screen_size isn't set until after the initial wait(1), so any maths with it will obviously fail