[img]
http://yfrog.com/n7inwedj[/img]
model used in that image was converted to *.mdl7 from *.3ds and texture was in *.bmp format.
in editing mode of med and wed it looks alright.
but in engine preview of med
and
in runtime of that level it looks bright
and
texture in most place become transparent.
just like it:
[img:center]
http://yfrog.com/1gingameoj[/img]
how to fix it.
i have tried to change Skin Settings->material setup.
nothing happend.