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wmp or mdl for this level? #30185
07/10/04 01:17
07/10/04 01:17
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
hey i would like to know if this level would be able to run all of the houses on it as .mdl's, keep in mind that you will only see 2-4 houses at a time, do to camera angles. Please let me know what you think, it would help me a lot... ima newb. Some people told me the edges will jump around, but they didnt see twhat the level looked like, so if you could loook at this then tell me what you think it would be VERY helpful, thanks again

trav
http://www.geocities.com/zlpha22/untitled.jpg
(copy and paste link to get it to work)


This game sucks, im going to go play God now.
Re: wmp or mdl for this level? [Re: ViolentVibrator] #30186
07/10/04 01:34
07/10/04 01:34
Joined: Jan 2004
Posts: 439
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Gamesaint762 Offline
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Gamesaint762  Offline
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G

Joined: Jan 2004
Posts: 439
As far as I can see the level will run. With Mdl's it may run a little faster, but not enough to matter. Looks like it would be ok either way... GS out.

Re: wmp or mdl for this level? [Re: Gamesaint762] #30187
07/10/04 01:48
07/10/04 01:48
Joined: Jul 2004
Posts: 31
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ViolentVibrator Offline OP
Newbie
ViolentVibrator  Offline OP
Newbie
V

Joined: Jul 2004
Posts: 31
i know the models would look better, because they get shaded... but im not sure if it will get bouncy edges or whatever like some people say.


This game sucks, im going to go play God now.

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