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Best way to create movement??? #343850
10/10/10 19:53
10/10/10 19:53
Joined: Oct 2010
Posts: 7
USA
R
RocketMan Offline OP
Newbie
RocketMan  Offline OP
Newbie
R

Joined: Oct 2010
Posts: 7
USA
I am making a game where you are on an island and you are attacked by a pirate invader ship. The player needs to control a single missile to destroy the pirate vessel but I have no clue how to control the missile. (THE MISSILE IS 3D)
I am going to need to be able to turn, go forward and reverse.
So yah I ve heard of c_move and some other things but nothing has worked for me. I need to be able to go forward and turn but every time I turn, the missile keeps going forward in the old direction not in the new direction.
PLS HELP

Re: Best way to create movement??? [Re: RocketMan] #343851
10/10/10 20:02
10/10/10 20:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The c_move instruction has two speed parameters, one for relative (to the entity's orientation) and one for absolute movement, sounds like you are using the latter type.


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Re: Best way to create movement??? [Re: Superku] #343868
10/10/10 23:52
10/10/10 23:52
Joined: Oct 2010
Posts: 7
USA
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RocketMan Offline OP
Newbie
RocketMan  Offline OP
Newbie
R

Joined: Oct 2010
Posts: 7
USA
wow worked perfect thank you so muchhhhhhh!
Beautiful. Was stuck on this for a while. THX.


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