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Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Alexander Esslinger] #30288
08/25/04 01:31
08/25/04 01:31
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hello,
The demo dowload doesn´t work. To a tutorial a demo would be fitting well. Something with two scripts and a small room and two models maybe. All open source. I think that would be a big help.

In Anyway good work (espacially the skinning, as always...) Drew.

EX Citer

EDIT: Hey, there were some example models and wdls in the tutorial. Nice. And I read the tutorial. The use of 3D max is maybe professional, but I wonder who owns that software. It´s something around 5000$ I think. In anyway, the wdls and example models are very usefull.


:L
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: EX Citer] #30289
08/25/04 14:10
08/25/04 14:10
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Im glad you find it useful, sorry about the max only instructions, I use max for everything I do at work so I forget its not readily available ...I would love if someone would write an update with support for a free or cheaper app...:)

I won't be supporting the tutorial anymore...Im way to busy and am putting gamestudio down for a while...

Can anyone host the zip file? Thanks!!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: EX Citer] #30290
08/26/04 01:36
08/26/04 01:36
Joined: Feb 2004
Posts: 347
BigBrainz Offline
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BigBrainz  Offline
Senior Member

Joined: Feb 2004
Posts: 347
Quote:

The use of 3D max is maybe professional, but I wonder who owns that software. It´s something around 5000$ I think.




Not true. You can buy Maya for $2K, but you can use it for free for non-commercial use. They've already got the Personal Learning Edition for 6.0 out. You just have to invest some time. (I'm not positive what Softimage or Max offer).

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: BigBrainz] #30291
08/26/04 06:35
08/26/04 06:35
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
Hi,

sry for my question...

I put the Code in my wdl, create a cobe Model (color Skin, Normalmap, TGA + alphamap) and add the PerPixel Shader to these model. Also I add a light_perpixel Action to a other Box.
But I have only Black boxes. If I remove the third Skin (TGA + alphamap)the model is very bright.
The Demolevel works very Well. What is my failing?

best regards

SF


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: SFMAT4] #30292
08/26/04 07:15
08/26/04 07:15
Joined: Feb 2004
Posts: 347
BigBrainz Offline
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BigBrainz  Offline
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Joined: Feb 2004
Posts: 347
It sounds like you're using 3 textures, with the alpha on the 3rd texture. As I recall, you use 2 textures, color map and Normal map. And you put the alpha on the first one--the color map.

If they're pitch black, that's strange. Normally, you always get at least a bit of specularity. Make sure that you're light object is very close to the object with the Normal Map.

I often had an easier time trouble-shooting when I had zero normal lights in the scene. Just the Per Pixel dynamic light.

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: BigBrainz] #30293
08/26/04 11:55
08/26/04 11:55
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
If it is pitch black, chances are it is because your hardware does not support the effect. There might be a fallback, I didn't take the time to check.

If that is the case, download the Surreal Editor, there is a similiar shader in there that's a little more computer-friendly.


--Eric
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Nadester] #30294
08/28/04 23:29
08/28/04 23:29
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
hey, i just wanna take a few lines to THANK Drew and Nadester for their selfless efforts in helping a lot us ease our way into this shaded, normal mapped, new world that is rapidly becoming the new order of things...

the tuts and apps from you guys have been verrrrrrrrrry helpful...

thx

--Mike

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: SFMAT4] #30295
09/22/04 23:32
09/22/04 23:32
Joined: May 2004
Posts: 72
Brazil
S
Sylic Offline
Junior Member
Sylic  Offline
Junior Member
S

Joined: May 2004
Posts: 72
Brazil
Hi,

I have the same problem (Black boxes).

Please, somebody help-me, why don´t work?

My level: http://www.sylic.com/acknex/normalmap.zip

And in beta 6.30.2, has a error:


Sorry my bad english

Last edited by Sylic; 09/22/04 23:37.

Sylic Games http://www.sylic.com
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Sylic] #30296
09/23/04 06:45
09/23/04 06:45
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
I believe black boxes mean you dont support that shader type...what vidcard do you have?

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The errors are because of the changes to the latest beta, someone will have to update this to work with it, I dont have the knowledge....Matt?

So far I cant get most of my older shaders to work
thats ok, dx9 is very worth it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Drew] #30297
09/23/04 13:11
09/23/04 13:11
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
i am trying to fix it..but frankly i dont have a clue.. i asume there is somehow an sysntax error that the dx8 compiler allows but not the dx9. if so i cant figure out what it is

Last edited by Matt_Aufderheide; 09/23/04 13:47.
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