vec_set(camera.x, player.x); vec_set(camera.y, player.y); vec_set(camera.z, player.z+125); vec_set(camera.pan,player.pan); Thats my code for now but I need the camera to follow -700 behind the plane (y)and when I add that, everytime my plane turns the camera turns away. Its really annoying pls help.
Re: How can I get my 3rd person camera to follow my plane?
[Re: RocketMan]
#345307 10/25/1005:0910/25/1005:09