Hi Forum,
I'm currently working on a little RPG-Arcade mixture game in which the player should be able to move a character in 3D from the 3rd person view. I got that as far as a beginner like me could very well but now theres one problem:
The game is in a comicstyle and the models should change their facial expression by changing a sprite that shows different pictures of mouths (maybe someone here knows "South Park", that's the theme here). In WED i have added and scaled a Mouth-Sprite and made in PASSABLE:
action mund_1
{
mund1 = me;
my.PASSABLE=on;
}
Also it uses this Code:
vec_for_vertex(playermund.x,player,979);
vec_set(playermund.pan,vector(player.pan+90,player.tilt+20,player.roll));
It should always be at the position of the 979th vertex of my player and that works. The only problem is that my player can't move anymore, even if the sprite is Passable. Can someone help? Is there maybe anotherway to create and scale these sprites than WED? Why can't my player go through PASSABLE sprites?
Thank you,
TIEclon