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Textures and NEXUS #30489
07/16/04 02:01
07/16/04 02:01
Joined: Sep 2003
Posts: 25
BC, Canada
Black_Art Offline OP
Newbie
Black_Art  Offline OP
Newbie

Joined: Sep 2003
Posts: 25
BC, Canada
Does anyone know, by chance, if reducing texture size or number of textures reduces engine NEXUS requirements? Or is it just reducing the number of entities that impacts NEXUS?

Regards...
Black_Art

Re: Textures and NEXUS [Re: Black_Art] #30490
07/16/04 03:02
07/16/04 03:02
Joined: Aug 2003
Posts: 191
Texas
CrownStem Offline
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CrownStem  Offline
Member

Joined: Aug 2003
Posts: 191
Texas
As I understand it, all of your game's data, including entities and their textures, etc. are stored in the engine's internal data structures (the Nexus), which live in system RAM. When the engine decides that something should be visible, it's texture must exist in video RAM.

I could be wrong (Dan? JCL?), but an entity's texture might have been removed from video RAM, but still exist in system RAM. So, I would think that reducing texture size and/or number of textures would decrease Nexus size requirements.

HTH,

CrownStem


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