I am trying to use pX_pick in my game and find the way it functions to be unnatural, when you left click you grab the object but when you release the mouse the state does not change and the object continues to remain attached to the mouse position, a second mouse click is required to release the object which according to the manual is how it is designed, this seems to cause a type of bug where if you release the mouse button (knowing that the object will remain attached) and move around, the object isn't sure how to react sometimes remaining stationary, sometimes following the mouse. (to prevent this bug you have to keep the mouse button held when moving around, yet quickly release and click again to actually release the physics object)Using this method when throwing objects this requires you to time the next mouse click to throw the object in the direction you wish it to go but any slight delay or over compensation in timing sends it off in a direction you can't predict very well or causes you to drop the object before getting a good swing. Is there a way to change this so that the object only remains attached as long as you are holding the mouse button down?,i.e left click and hold mouse button down to grab the object and move it around, if you let go the mouse button whether by accident or purposefully the object is released. I did not find anything in the manual to change the way pX_pick functions