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How can I create lights for my plane? #348545
11/28/10 00:55
11/28/10 00:55
Joined: Sep 2010
Posts: 67
FutureRaptor Offline OP
Junior Member
FutureRaptor  Offline OP
Junior Member

Joined: Sep 2010
Posts: 67
I tried adding lights in WED and they didnt show up at all when running the game. So how can I create lights for my plane?
I checked both the colour and the range of my lights and still couldnt get it to work. An example/demo of lights would probably work as well.Thanks a lot and btw I use 3dgs 7.86 PRO!

Re: How can I create lights for my plane? [Re: FutureRaptor] #348550
11/28/10 08:13
11/28/10 08:13
Joined: Mar 2009
Posts: 88
Walori Offline
Junior Member
Walori  Offline
Junior Member

Joined: Mar 2009
Posts: 88
For this type of lights including lights in WED only doesn't help you at all. To make lights that are in place of plane (like on the wings) you need to make lights follow certain position at the plane (or certain vertex).

Why the lights didn't show up at all in the game I have no idea. I can only quess that you have A) put them inside a block/model or B) their lightrange/ambient is around 0

However, for the plane lights I'd guide you to use ENTITY as your lights made in the plane action. Then these entities would have a function that'd made them follow plane. That's at least how I'd do it.

Last edited by Walori; 11/28/10 08:14.
Re: How can I create lights for my plane? [Re: Walori] #348560
11/28/10 10:41
11/28/10 10:41
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Do you need them to glow, or you just need them to shine in lightrange?
It you need them to glow, then you need to attach bmap with glow, on vertexes (or bones) of your plane.
You can also make them shine by increasing they lightrange.
For attaching entities to vertexes look for 'vec_for_vectex' (or 'vec_for_bone') in manual.


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Re: How can I create lights for my plane? [Re: 3run] #349111
12/04/10 02:43
12/04/10 02:43
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
When you place light using WED, the default is(i think) it's a static light which only affect static shadow on blocks. Even if you create it as dynamic light, it wont move along your plane, so you must create it as light emitting entity.


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