I have not much trust in webgl working very well, but we'll see. I'd still go for google's approach. And I don't think webgl can be directly controlled with C++ at all. Your browser doesn't read C++, only javascript. And that is the whole point of WebGL, link javascript to 3D.
Last edited by Joozey; 12/01/1006:22.
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Re: Web Browser Hardware
[Re: Joozey]
#348843 12/01/1006:3012/01/1006:30
yes, using webgl is only possible per javascript. webgl engines have to be written in javascript. it's not dumb. i have seen very nice things done with it already. but commercial engines like a8 won't use it. even if javascript is fast enough for a lot of things it's still a lot slower than c/c++ and you kind of expose your source code even with obfuscation.
I always assumed, it is for web elements and intefrace, not games. Just as we use the 2d images on web design right now. Like a 3d forum or gallery interface written in javascript.
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Re: Web Browser Hardware
[Re: Quad]
#348849 12/01/1007:5412/01/1007:54
but there certainly are limitations because javascript even with the recent jit developments is rather slow for stuff like physics calculations. the javascript audio possibilities also still are very limited.