function ToggleCam()
{
cam_num += 1;
cam_num %= 6;
}
on_f4 = ToggleCam;
action Cam_1 //Action der Cam Entity für die erste Sequenz
{
my.passable = on;
my.invisible = on;
mouse_mode=2;
while(1)
{
if(cam_num==0)
{
vec_set(camera.x,my.x);
vec_set(camera.pan,my.pan);
}
wait(1);
}
}
action Cam_2 //Action der Cam Entity für die erste Sequenz
{
my.passable = on;
my.invisible = on;
while(1)
{
if(cam_num==1)
{
vec_set(camera.x,my.x);
vec_set(camera.pan,my.pan);
}
wait(1);
}
}