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Re: car environment reflection [Re: MMike] #360791
02/27/11 01:13
02/27/11 01:13
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
You had to render in the cubemap in realtime. Using a low res cubemap, rendering the models in a simplified version (if high poly) und updating the cubemap not every frame but every second or third would make it quite fast.

Re: car environment reflection [Re: Hummel] #369775
05/06/11 22:53
05/06/11 22:53
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
yes but.. i see those games like need for speed and so on,tthat seams to update the cube everyframe, well i see no lag.. and they seam very good resolution.

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