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Re: Levels, Maps [Re: MasterQ32] #351191
12/22/10 16:59
12/22/10 16:59
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
the Idea of an oversized is great!
some criticism:
the desk texture seems too repetitive,
you could try to fix that by using a bigger wood texture,
and by covering it with details:

keyboard
mouse mat
paper, with some doodles on it, or a text
books
post-its
pencils, pens!

a desk may need a chair,
you could use a skybox to show the room.
maybe you could add a computer.
I hope you can make it a great level laugh


Check out the throwing game here: The throwing game
Re: Levels, Maps [Re: Roel] #351259
12/23/10 02:15
12/23/10 02:15
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
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T

Joined: May 2009
Posts: 439
It needs to look BIGGER....
And... MADDER... or MEANER...
Like it's going to eat you !!!! Ahhhhhhhhhhh
It dosn't look "Oversized"
It needs something to set the scale...
How about eyes and a mouth on the desk???
Or... How about a very small person???
Or some very small coins and dollar bills...
Something to make the desk look BIG...
Ever see... "Honey I shrunk the kids." ???
But that's just my thinking anyways...
laugh

Re: Levels, Maps [Re: TerraSame] #351568
12/27/10 02:55
12/27/10 02:55
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
Senior Member
xbox  Offline OP
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
Sorry guys, i took a HUGE break for the Holiday's, i will be getting this level into gear pretty soon, right now i'm making more models to put on the desk such as, papers, manilla envelope, and a paper tray. I will be taking all of those erasers out and am going to try to make it look like a real desk.

Re: Levels, Maps [Re: xbox] #351866
12/28/10 23:52
12/28/10 23:52
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Ahhhhhhhhhhhhhhhhhhh...
laugh
Can't wait to see...

Re: Levels, Maps [Re: TerraSame] #352325
01/02/11 21:52
01/02/11 21:52
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
Senior Member
xbox  Offline OP
Senior Member

Joined: Nov 2006
Posts: 497
Ohio

Re: Levels, Maps [Re: xbox] #352441
01/03/11 17:56
01/03/11 17:56
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Now... There we go....
It's lookin "Oversized"...
The huge Sharpie is cool!
How 'bout addin' some lighting and shadows...
And... Maybe a big (little) spider to scare people...

Re: Levels, Maps [Re: TerraSame] #352482
01/03/11 21:39
01/03/11 21:39
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Huge improvement!
I actually like te fourh screen,
as it seems to have the most detail.
have you actually planned the desktop, or just.... thrown in some desktop models?
As Terrasame already said: shadows!
but that could be something easy to add later.
I think that when later, when you have some better textures, it will also look better.
It might be just me, but I still don't get what those purple things are...
...what about an aquarium?


Check out the throwing game here: The throwing game
Re: Levels, Maps [Re: Roel] #352487
01/03/11 22:13
01/03/11 22:13
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
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xbox  Offline OP
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Joined: Nov 2006
Posts: 497
Ohio
Okay, glad you guys like it. I had partially planned the desktop, then i revamped it and thought of a bunch of models to make and add in.
Oh those purples things, are Erasers!!. lol

Re: Levels, Maps [Re: xbox] #352725
01/05/11 15:27
01/05/11 15:27
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Maybe it serves as inspiration:

http://www.vulkanware.de/mg/images/image3.jpg

Done with A6


no science involved
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