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I have a question about rendering in A6 Engine! #30952
07/22/04 20:13
07/22/04 20:13
Joined: Jul 2004
Posts: 13
H
huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
Hi~
I am a beginner in Game Studio.
I have a question about redering!
I make a Max file in 3D-Max and exporting it in .wmp file using max2gs plug-in.
It works and i can see it in level editor.
However, when I build it and run in level, I can't see my ceil!
(Actually I made level by 3D-Max like Living-Room)
What happen? I can't understand this process!
Does anyone have a experience like this?
Could you let me know how I solve this problem?
In advamce thx for ur help!

Re: I have a question about rendering in A6 Engine! [Re: huni] #30953
07/22/04 21:23
07/22/04 21:23
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
A few questions first:

1 - What edition (Standard, Extra, Commercial, Pro) and version number (v5.xx or v6.xx) do you have? You can get the exact information by opening WED and going to HELP>ABOUT.

2 - What is a "ceil"? Do you mean the ceiling?

3 - Could you post a picture of the problem showing the level in WED and also in the running engine?

Thanks!


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: I have a question about rendering in A6 Engine! [Re: Dan Silverman] #30954
07/23/04 01:34
07/23/04 01:34
Joined: Jul 2004
Posts: 13
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huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
Thx for ur attention!

1. Game Studio Pro 6.22 / WED 6.243

2. yes, it means the ceilling

3. I attach the picture

In WED, I see all of the component of Lving-Room!



However in running engine, I can't see the ceilling and some other things!



It is not problem of normal. I can see All of those In WED
In advance thx for ur help^^

Re: I have a question about rendering in A6 Engine! [Re: huni] #30955
07/26/04 05:53
07/26/04 05:53
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Check the block's surface flags and be sure the "none" flag ISN'T set. Surfaces with "none" set will still be visible in WED but not when running.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: I have a question about rendering in A6 Engine! [Re: anonymous_alcoho] #30956
08/09/04 10:38
08/09/04 10:38
Joined: Jul 2004
Posts: 13
H
huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
Thx for ur advice.
But any flag isn't setting in block box.
Humm what's the problme?

Re: I have a question about rendering in A6 Engine! [Re: huni] #30957
08/09/04 11:05
08/09/04 11:05
Joined: Sep 2003
Posts: 4,959
US
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Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
Posts: 4,959
US



see where I circled the area where the textures distort?

your blocks are too thin and they overlap. this will cause build problems such as removing surfaces. the texture distortions is caused by 2 visible surfaces that are at the same location and face the same direction.

fix this by adjusting your ceiling block. don't overlap blocks, make the 'flush' with eachother.

best is lay the blocks down, floor, walls on top of the floro surface, then ceilign capping teh walls. cuts out rendering problems with gaps between blocks




Re: I have a question about rendering in A6 Engine [Re: huni] #30958
08/23/04 22:47
08/23/04 22:47
Joined: Jul 2004
Posts: 22
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doggie96 Offline
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doggie96  Offline
Newbie
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Joined: Jul 2004
Posts: 22
sometimes the plugin gives the texture an offset number bigger than the tex size, causing this


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