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Re: XBOX 360 Support [Re: FBL] #353270
01/08/11 23:52
01/08/11 23:52
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
You need a APP HUB account and a good network connection. Burning cd's for free is not needed for dev @ AlbertoT.

Re: XBOX 360 Support [Re: Ocigam] #355187
01/25/11 07:52
01/25/11 07:52
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Hmmm... thanks for commenting JCL. I will keep in mind your estimate should Silas ever take off. laugh


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: XBOX 360 Support [Re: William] #355210
01/25/11 13:05
01/25/11 13:05
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I'm a GS fanboy but in the case you really want to go the XBOX360 path, take an engine which is known to be capable of deploying to XBOX360, like Unity or so, and convert your Gamestudio game to there on your own. This seems to me a more rock-solid approach with lower costs than paying 25K for a single game port.

Re: XBOX 360 Support [Re: HeelX] #355216
01/25/11 14:05
01/25/11 14:05
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Originally Posted By: HeelX
This seems to me a more rock-solid approach with lower costs than paying 25K for a single game port.

Or pay someone 10.000 to do so. I think JCL was joking.


Teleschrott-Fan.
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