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Equivalent to setmotor #353819
01/13/11 09:29
01/13/11 09:29
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline OP
Expert
fogman  Offline OP
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:
Wheel joints and 6D joints can be equipped with a suspension/damper element and a motor that applies torque to an axis, thus allowing for the realistic modeling of vehicles or other machinery


Is this already implemented for 6D joints?


no science involved
Re: Equivalent to setmotor [Re: fogman] #354267
01/17/11 12:41
01/17/11 12:41
Joined: Jul 2000
Posts: 28,131
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,131
Frankfurt
Only for wheels. For 6D joints you can just apply torque directly. But we'll add motors for 6D joints also in one of the next updates.

Re: Equivalent to setmotor [Re: jcl] #354268
01/17/11 12:45
01/17/11 12:45
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Any plans for cloth and softbody physics soon? There were working prototypes it wouldnot be so hard?
http://www.youtube.com/watch?v=HMKsdos0g44


3333333333
Re: Equivalent to setmotor [Re: Quad] #354269
01/17/11 13:00
01/17/11 13:00
Joined: Jul 2000
Posts: 28,131
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,131
Frankfurt
No, it would in fact be rather easy - so easy that we're hoping that other people implement that before we have to do it. Our engine plans for the next time are the long-overdue OpenAL library, then the final shooter template, and after that, various feature improvements like cloth and softbody physics. If no user has done that inbetween.

Re: Equivalent to setmotor [Re: fogman] #354586
01/20/11 12:12
01/20/11 12:12
Joined: Feb 2008
Posts: 22
R
RaceBert Offline
Newbie
RaceBert  Offline
Newbie
R

Joined: Feb 2008
Posts: 22
I hope somebody will do it soon (softbody I meant).
Maybe somebody has a solution or ready plugin, pls post me.
I red about FastSLM and bulletphysics - very intresting but I do not now how to use it in 3dgs.

>>>>> some help needed <<<<<<

And sorry for my bad enlish


A8 PRO
Worst possible programmer (as bad as my english)

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