action djhero()
{
var Rotat = 0;// is the var witch rotates the objekt
pXent_settype(my,PH_RIGID,PH_CONVEX);// makes the entity to a phsiks ent. try some other collisionsmodes
pXent_kinematic(me,1);// remove the gravity and other phsiks effekts
while(1)
{
Rotat += 10*time_step;// add 10*time_step to the rotation
pXent_moveglobal( me, my.x, vector(0,0,Rotat));// rotate the ent
wait(1);
}
}