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game_load question #358907
02/14/11 04:42
02/14/11 04:42
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline OP
Expert
William  Offline OP
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I am currently just saving info vars and strings everytime I exit my game. I then load them when I start the game. I read in the manual that if a game were to be saved with a different script than the one that is loading, there will be problems and a crash.

After I release my game, I plan to continue to update it's code with new updates. If a user installs the new update, would this make there save files invalid? If so, how would I go about making sure that everyone's saved progress loads from version to version? Because otherwise they will lose their progress and not want to update. frown


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Re: game_load question [Re: William] #358937
02/14/11 14:32
02/14/11 14:32
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
There won't be a crash, it just won't load. For saving vars and strings regardless of your script, use a text file.


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