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Re: I love 3dgs BUT...
[Re: TerraSame]
#359102
02/15/11 17:38
02/15/11 17:38
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Then, even better yet, if there was a real easy way to link motion capture (Mocap) data to our avatars - How flippin' awesome would that be... All that, would take us even past Unity... Well I don't agree on this. In my opinion 3DGS should rather stop wanting to be a full development suite and instead be more of an engine. What has computing mocap data and attaching it to a model to do with an engine? Next to nothing. Today there are so many good and even free tools for modelling, animation and so on out there like never before. 3DGS already suffers from the little number of people working on it - don't make it worse by wanting it to do more and more as it won't work out. It should just make sure that it handles the import of certain files right so you can just plug-in the model / animation from your favorite piece of software rather than learning a crude and not really effective tool like MED that has to be maintained and improved all the time while still being a below average kind of tool... And for this and the other things taking 3DGS past Unity... No - not gonna happen. At least not for anyone wanting something beyond clicking premade stuff together. I also think that good templates in general are a good idea. Apart from the extremely basic FPS-Creator there's nothing like it on the market. On the other hand it doesn't really work well with the recent concept behind 3DGS. While I always had the feeling 3DGS tried to target newbies I think the development started to run into another way at some point. Having templates for newbies would be great but you'd also need sort of a next step for them in order to lure them into creating their own game logics. For that you'd need an easy to learn language like Lua, Javascript or something like that and not a nearly full blown language like Lite-C. The templates still would be nice to have but you won't really be able to make many newbies that came for the click&play features into writing their own stuff (because the step from clicking things together to a quite complex programming language is too steep)... In order to get back to your Unity comment: Besides people looking for such a template based system I don't see 3DGS ever getting even close to Unity. They've just got too much manpower and too much technology they bought for their software. There still might be some bald spots in Unity in terms of features and 3DGS actually delivers some of them but they don't pay off in the big picture and Unity doesn't stand still (like the recently announced support for Sony's gamer phone shows yet again)... As I wrote for a couple of times (and I won't repeat all the arguments for it yet again) 3DGS needs to focus on a niche. It just doesn't stand a chance anymore as fullblown development suite on today's market and catching up the handicap most certainly won't happen due to the lack of manpower. JCL might be good at what he does but he can't do more then simply work... That's also why I don't think 3DGS should move on to other platforms. Maintaining those ports would eat up much of the progress of the engine itself making it fall behind even more than it already has...
Last edited by Toast; 02/15/11 21:01. Reason: typos
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Re: I love 3dgs BUT...
[Re: TerraSame]
#359126
02/15/11 19:31
02/15/11 19:31
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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What I like is it´s stability. When it behaves unstable, it´s most likely the script, not the engine. Also I like Lite-C quite much. Pointers may be annoying, but on the other hand they are very useful and mighty.
Also it´s really flexible. I´ve done simulations (games and serious one´s), applications, procedural stuff, ego-shooters, strategy games, 3d-galleries, screensavers, jadda jadda...
My customers love stability and flexibility.
When you´re used to it, Gamestudio is like a premium swiss knife.
Often simulations are blamed here - but when you imagine on how much little time Gamestudio has spawned games that sell like hell - well, you don´t have to love it, but it should get at least a tiny weeny respect.
no science involved
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Re: I love 3dgs BUT...
[Re: fogman]
#359146
02/15/11 21:35
02/15/11 21:35
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Joined: May 2009
Posts: 439
TerraSame
OP
Senior Member
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OP
Senior Member
Joined: May 2009
Posts: 439
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Fogman... Nice post... I love the "Premium Swiss Knife" analogy "BUT": The questions are... What can be done to make 3dgs better? And, What would you do? And, How do you think you'd do it? (I think you've given our beloved software more than a "Tiny weeny" bit of respect...
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Re: I love 3dgs BUT...
[Re: Toast]
#359153
02/15/11 22:21
02/15/11 22:21
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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It's not that Acknex is bad.
When looking at its past, and I am not talking about A6... more like A3 (raycaster engine) it is impressive where the engine has gone. I have the highest respect for guys like jcl, who work full time on this, still answer the forums after 14 years(!), have their hobbies like writing books, and also have the time to read into new technology. And people like me are not even capable of staying motivated for a small game project.
For us, it looks like the engine does not progress, but narrowing it done to the few people working on it, I think this is pretty impressive.
I know I've been complaining quite a bit in the last time, and I don't know whether this was ok or whether I was way too critical / cynical, but I have watched the development of the Acknex system for more than a decade now - and I think I have quite some idea of how jcl and whoever else works on the engine understand the postings here. Criticism is allowed, competition is allowed, and it happens again and again that features requested maybe in some hidden thread you might not expect Conitec to read, suddenly are listed as new beta features just one day later. That's pretty cool, if you ask me.
Also check the Wiki, look at the article "Conitec time" or "JCL quotes" which of course are not written with 100% seriousness, but contain some truth to a certain degree... Conitec does not delete those, they leave it there, so we have something to laugh at, when we run into a situation just as written down there. This is what I love, and it IS for sure a reason why I'm staying here since 1998 (actually since 1997, but I didn't have Internet back then).
Still, here are many people thinking differently - more serious - which is absolutely okay since they payed for their license just as I did, so...
...what I ask from Conitec, is:
- give us an idea, in which direction the whole thing is going - tell us that the current forecast page is not the end. Tell us you're going to update it soon, with serious features, not just blah to keep us waiting - tell us whether we need to change to another engine concerning mobile development - even if you don't want to tell us because you don't have the answer we want to hear. - I know Conitec and/or jcl are reading threads carefully and way more than we might expect. I perfectly understand not everything can be commented (unless the engine is finished, which it hopefully isn't), but sometimes it would be just cool to give us some signal "okay, we understood that there is need for change, we understand your concerns" - there have been engine discussions and they are part of the culture in this forum. It is cool that we are allowed to discuss what competitors have to offer. It also is tradition to summarize that 3dgs just has to die comparing the features with the competitor. It never did, and we hope it won't do so soon. But if there are several complaints rising to a certain topic, there for sure IS a reason. It's not just a whine of a single person. Then... please give some feedback. As a short note in the corresponding thread, as a forecast update whatever. Just don't let us think the discussions remain unread. Between all those rants which we need to vent, there are so many useful ideas or suggestions. It would be a shame if they are lost.
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Re: I love 3dgs BUT...
[Re: FBL]
#359176
02/15/11 23:51
02/15/11 23:51
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Joined: Sep 2003
Posts: 303 Germany
Clemens
Senior Member
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Senior Member
Joined: Sep 2003
Posts: 303
Germany
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Good post, Firoball! Similar to my thoughts... Also concerning your last part of questions to Conitec I'm feeling with you (grew up with A3 ^^), but you already said it: "... even if you don't want to tell us because you don't have the answer we want to hear."Even if jcl plans to stop next year working on 3dGS he surely would never tell us. We only can hope he doesn't want and stays motivated to continue his (digital) life project (-> even if he is not movitated at the moment he couldn't or at least probably wouldn't tell us). And you ignore that jcl gave us a good reason for the stagnation: Dagobert The development started in December, and the main part is now done. Development will go on, but won't need much resources anymore. So the focus can now be on Gamestudio again. The next steps for the immediate future will be OpenAL, new PhysX features, and new templates.
I guess developing a game with 3dGS is a really really good indicator for that jcl/conitec is standing behind 3dGS. ...but yeah, I would enjoy hearing these direct words out of jcl's mouth, as well
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Re: I love 3dgs BUT...
[Re: Toast]
#359177
02/15/11 23:54
02/15/11 23:54
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Joined: May 2009
Posts: 439
TerraSame
OP
Senior Member
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OP
Senior Member
Joined: May 2009
Posts: 439
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Toast... Yer bringin' me down dude.... What the heck.... So it's not open source and... So, I'm not in the position to donate "Magnitudes" of cash "BUT" there's always something we can do... I mean, even simply helping a brand new "Newbie" helps the cause... Heck, even I try when I can... Sometimes I make a mistake but thankgoodness for guys like Quadraxas. He's always willing to point out my blunders... Even though it ususally hurts, I still appreciate his determination... Thanks Quad!
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