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well my first water-shader attempt, help needed #31554
08/01/04 10:43
08/01/04 10:43
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline OP
Developer
Juppp  Offline OP
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Everything works fine with my Geforce 4 Ti 4600 Card.
i just have a weird problem, and i have absolutly no clue what i would have to change to fix this issue.... take a look at the picture...




notice the lines in the water ? this only happens if i use .tga bitmaps, with .bmp or .pcx it works just fine.

any ideas ?

Re: well my first water-shader attempt, help needed [Re: Juppp] #31555
08/01/04 11:27
08/01/04 11:27
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
What is different about your TGA as compared to the BMP or PCX?? Is the format 32 or 24bpp. Are you using AddressU[]=clamp; and AddressV[]=clamp; and if so, did you try commenting those out??

What is going on with animation??

Without the code or TGA's it is hard to say.

Eric

Re: well my first water-shader attempt, help needed [Re: Steempipe] #31556
08/01/04 12:05
08/01/04 12:05
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline OP
Developer
Juppp  Offline OP
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg
the .tga was 24bit, changed it to 32bit, now it works.

yes im using AdressUV, the 24bit was just the issue

Re: well my first water-shader attempt, help needed [Re: Juppp] #31557
08/01/04 12:49
08/01/04 12:49
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
what programme you use to save with 32Tga?

Re: well my first water-shader attempt, help needed [Re: MMike] #31558
08/01/04 13:05
08/01/04 13:05
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline OP
Developer
Juppp  Offline OP
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Adobe Photoshop 7.0

Re: well my first water-shader attempt, help needed [Re: Juppp] #31559
08/01/04 14:26
08/01/04 14:26
Joined: Jun 2004
Posts: 524
Germany/Nürnberg
Juppp Offline OP
Developer
Juppp  Offline OP
Developer

Joined: Jun 2004
Posts: 524
Germany/Nürnberg
now it's lava

lava

looks much better in-game though

Re: well my first water-shader attempt, help neede [Re: Juppp] #31560
08/03/04 05:26
08/03/04 05:26
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Just thought I would say your water shader is looking very good. I wish I was good with shaders period.


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Re: well my first water-shader attempt, help neede [Re: ISG] #31561
08/04/04 23:42
08/04/04 23:42
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Hi,
I would also like to announce it is looking very good indeed!
Will you contribute it to the community? Waht are the requirements?


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?

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