Everything works fine with my Geforce 4 Ti 4600 Card. i just have a weird problem, and i have absolutly no clue what i would have to change to fix this issue.... take a look at the picture...
notice the lines in the water ? this only happens if i use .tga bitmaps, with .bmp or .pcx it works just fine.
any ideas ?
Re: well my first water-shader attempt, help needed
[Re: Juppp]
#31555 08/01/0411:2708/01/0411:27
What is different about your TGA as compared to the BMP or PCX?? Is the format 32 or 24bpp. Are you using AddressU[]=clamp; and AddressV[]=clamp; and if so, did you try commenting those out??