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2 Problem with mystymood! #361600
03/03/11 22:08
03/03/11 22:08
Joined: Oct 2009
Posts: 10
A
Arad Offline OP
Newbie
Arad  Offline OP
Newbie
A

Joined: Oct 2009
Posts: 10
Hello my friends
I use mystymood and i have 2 problems I hope someone can help me.
1-I cant see the skies in my level .I did everything about it but it didn't resolve.
2-when my player Turns around himself all of entities like grass and trees and stones became hide from camera.
I will Upload some video from that to understanding better.
Thank you for your help and sorry for my bad english. wink
http://www.youtube.com/watch?v=fO59i7K9YKk

Last edited by Arad; 03/03/11 22:09.
Re: 2 Problem with mystymood! [Re: Arad] #361607
03/03/11 22:28
03/03/11 22:28
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
The grass apeers, when you took out your weapon. maybe a pointer problem?

Try to define your sky like this:
Code:
ENTITY* skycube =
{
  type = "your skyname here"; 
  flags2 = SKY | CUBE | VISIBLE; 
 
}





Should work fine wink

best regards

TheShooter;-)




Last edited by TheShooter; 03/03/11 22:42.

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Re: 2 Problem with mystymood! [Re: TheShooter] #361622
03/03/11 23:25
03/03/11 23:25
Joined: Oct 2009
Posts: 10
A
Arad Offline OP
Newbie
Arad  Offline OP
Newbie
A

Joined: Oct 2009
Posts: 10
But the compiler doesn't show any error about pointer.when I define camera.clip_far to 3000 this error comes sometime my mean is it better but when I define in to default (camera.clip_far=camera.fog_far+10) it like this video.I said because I think it relates to camera_clip_far.
about sky should I say I used the original code and when I run the mystymood level with this code the skies exist fine.


Last edited by Arad; 03/04/11 08:28.
Re: 2 Problem with mystymood! [Re: Arad] #361630
03/04/11 00:46
03/04/11 00:46
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Quote:

I should to add that I use A7.05 PRO

WAREZ! mad mad mad
This version is a warez and full of bugs. Download the legal free version!!!

Re: 2 Problem with mystymood! [Re: Widi] #361647
03/04/11 08:30
03/04/11 08:30
Joined: Oct 2009
Posts: 10
A
Arad Offline OP
Newbie
Arad  Offline OP
Newbie
A

Joined: Oct 2009
Posts: 10
ok I bought legal version now please Help me.

Re: 2 Problem with mystymood! [Re: Arad] #361658
03/04/11 10:46
03/04/11 10:46

C
chris_oat
Unregistered
chris_oat
Unregistered
C





Re: 2 Problem with mystymood! [Re: ] #361668
03/04/11 11:40
03/04/11 11:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
please uninstall that version and install the free version, when you do, take a screen of the white startup window that you get when it says compiling, only then will you get help...

Re: 2 Problem with mystymood! [Re: darkinferno] #361713
03/04/11 16:12
03/04/11 16:12
Joined: Oct 2009
Posts: 10
A
Arad Offline OP
Newbie
Arad  Offline OP
Newbie
A

Joined: Oct 2009
Posts: 10
OK you can see that in below


Last edited by Arad; 03/04/11 16:25.
Re: 2 Problem with mystymood! [Re: Arad] #361716
03/04/11 16:40
03/04/11 16:40
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
No u need to find LITE-C version of Mystymood (same website). And then convert all of ur project into LITE-C.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: 2 Problem with mystymood! [Re: 3run] #361751
03/04/11 20:52
03/04/11 20:52
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Here is a bit of advice...
I see you are now using the Trial Version...
You said that you bought a new version...
If that is true you need to follow the directions and get your 3dgs key in the right folder...
Then, as 3run says... get the Lite C version of Mystymood...
Then, I suggest you do a "Save As" and rename your project...
Then, In the Main .c file you need to change the file that your code will launch to match the save as name....
Then, start editing by swaping out Mystmood files for your own...


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