I'm trying to get my textures to look as crisp as they do in the Unreal engine . It seems that Unreal's mostly just displaying larger texture sizes than I currently am.
1. Is Epic doing something tricky that I simply can't compare with in 3DGS??
2. I've been trying to stick to 256x256 textures because I understand that lots of cards can't play larger textures. Is that really such a big deal--is there a workaround?
3. To use really large textures on level geometry, I need to scale them down a ton, but I remember reading somewhere that scaling bitmaps down more than 50% is bad. Is that true and is there a workaround?