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Is it an A6 Engine Problem? #31722
08/05/04 19:33
08/05/04 19:33
Joined: Jul 2004
Posts: 13
H
huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
Hi~
I have an A6 PRo 6.22.
I made a big room such as living room attaching small room in 3d-max.
And I exported this model into map file by using Max2gs Plugin.
It works well.
However I have a problem.
In WED (version 6.243) I watch the whole model of my living room, but when I build this level and run in A6 engine, some wall, floor, ceiling are missing.
Let me know why this problem is happened.
In advance thx for helping and sorry for poor english.

Re: Is it an A6 Engine Problem? [Re: huni] #31723
08/05/04 19:52
08/05/04 19:52
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
It is most likely a problem with the MAX2GS exporter. This has happened to me in the past and may have to do with the way the texture is applied to the block. Sometimes the MAX2GS exporter will create invalid size or positions for textures and this results in a non-textured (and thus, invisible) block. There are a few ways to test this:

1 - Select the block in WED, scope down to a face and then look at the texture properties.

If a texture is 128 x 128 then it cannot be moved along the X or Y axis more than 128 or less than -128. I have had, in the past, MAX2GS produce a strange offset number like -345 on a 128 pixel texture. The engine will not understand this as it does not see the sense in moving a tiling texture more than its pixel size (which only makes sense).

2 - Make sure that QUIET mode is not checked when you build.

You will want to look at all the errors produced. They will give you a hint as to what is going on.

3 - Open the level in MAX and apply a different texture and do not do anything special to it.

Then export the level again using MAX2GS and see if the problem is solved.

Let me know if any of this helped. If not, we will explore a few more possabilities. Oh, if you find out that MAX2GS is the problem, report the bug to Martin (the creator of MAX2GS). He is good about fixing bugs when they are faithfully reported.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Is it an A6 Engine Problem? [Re: Dan Silverman] #31724
08/05/04 21:47
08/05/04 21:47
Joined: Jul 2004
Posts: 13
H
huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
I checked these three things. But it has no problem.

I attached snap-shot of my model in below.

In WED I watch the whole wall, floor, ceiling.



However in A6 engine some of wall is missing.



What's the matter with this model?
Please let me know how i can solve this problem.
Thx for ur attention in advance.

Re: Is it an A6 Engine Problem? [Re: huni] #31725
08/06/04 00:07
08/06/04 00:07
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
So, you are saying that no errors were produced during the build process and that you had QUIET mode shut off?

Can you upload a sample level that displays this problem? I would be willing to take a quick look at it and see if I can see what is going on.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Is it an A6 Engine Problem? [Re: Dan Silverman] #31726
08/06/04 00:51
08/06/04 00:51
Joined: Jul 2004
Posts: 13
H
huni Offline OP
Newbie
huni  Offline OP
Newbie
H

Joined: Jul 2004
Posts: 13
Actually I can`t understand ur description (Quiet Mode?) because I am a beginner in Game Studio.
But I can't find any error in building process.
I upload my cafe file.
Please let me know what happened in this map.
Thx for ur kindness.

sample cafe file

Last edited by huni; 08/06/04 00:58.

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