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Animation blending #365953
03/30/11 17:50
03/30/11 17:50
Joined: Dec 2010
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romin2011 Offline OP
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Hi! I never used animation blending so i don't have any idea about it. It looks very unnatural when directly going from one animation to another.
Can someone please show me a sample code for example if i press [key_w] the player start walking but with blending from stand to walk animation and when i release [key_w] the animation blend back to stand?
Thank you very much

Re: Animation blending [Re: romin2011] #365954
03/30/11 18:03
03/30/11 18:03
Joined: Nov 2008
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the_clown Offline
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The example in the manual does very much what you want.
Just search for ent_blend/ent_blendframe

Re: Animation blending [Re: the_clown] #366016
03/31/11 17:17
03/31/11 17:17
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romin2011 Offline OP
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I didn't get the example in manual that is why i asked here. Can someone please post a working example here showing natural looking blending from 1 animation to another please.
Thanx

Re: Animation blending [Re: romin2011] #366237
04/02/11 07:57
04/02/11 07:57
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romin2011 Offline OP
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Someone please an small example plz.

Re: Animation blending [Re: romin2011] #366249
04/02/11 11:34
04/02/11 11:34
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jane Offline
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Re: Animation blending [Re: jane] #366482
04/04/11 12:21
04/04/11 12:21
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romin2011 Offline OP
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The kingdom hearts is made to look very complicated and you have to understand the whole code to know how the animation works, while wha i want is a simple example to blend from 1 anim to another naturally.

Re: Animation blending [Re: romin2011] #366498
04/04/11 15:16
04/04/11 15:16
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jane Offline
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what version you use A7 or A8 and what kind of animation (vertex or bones)?

Last edited by jane; 04/04/11 15:23.
Re: Animation blending [Re: jane] #366571
04/05/11 10:42
04/05/11 10:42
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romin2011 Offline OP
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A7 vertex

Re: Animation blending [Re: romin2011] #366582
04/05/11 12:56
04/05/11 12:56
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Mahdi Offline
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I need this on my game too.

I am also using a7 with vertex animation (I don't know why med has problem with bone animations!!!!!)

And this is exactly what i want: a smooth blend from run/walk mode to stand mode.


I don't care!

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