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d3d_transform=off: strange transparency #31871
08/11/04 07:16
08/11/04 07:16
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline OP
Member
kopitzki  Offline OP
Member

Joined: Aug 2003
Posts: 275
Germany
I thought not all players might have a new graphics card and the game engine will only work in the A5 mode. So I tried out what will happen to my level if I set d3d_transform=off;

My player model gets transparent!

Any ideas?
(I've tried to replace the model with a non-tga skinned one, I've sscripted things like "d3d_transform=off;if(d3d_transform==off){player.transparent=off;}, etc.)

Re: d3d_transform=off: strange transparency [Re: kopitzki] #31872
08/11/04 21:51
08/11/04 21:51
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline OP
Member
kopitzki  Offline OP
Member

Joined: Aug 2003
Posts: 275
Germany
So, now I can really name the problem. It seems to be the tga skin of the player model that automatically makes the model transparent.
Just scripting if(d3d_transform==off){ent_morph,player,"a5version.mdl";}
does not work.
Maybe there should be a wait somewhere or the morphing should take place before the level loads.
The point is if I replace the model by a bmap-skinned one and update entities, all is fine.
Is there a way to switch off transparency with tga skinned models or do I need 2 versions of my player model?


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