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Whats a good shader/material/sun combo... #366552
04/05/11 00:02
04/05/11 00:02
Joined: Sep 2003
Posts: 353
Mahonroy Offline OP
Senior Member
Mahonroy  Offline OP
Senior Member

Joined: Sep 2003
Posts: 353
Hello,
Its been a while since I have posted here, and hopefully this is the right spot for this topic...
Basically I made an engine model, and programmed all of the parts to move, and basically I just want a view to be able to move around to look at it.
Right now I just put a single gray color over all of the .mdl textures, and have an empty room with the models moving in the center of it. For obvious reasons this looks terrible, and you can't really see each individual object/depth/etc. everything just kind of blends in. I tried messing with the specularity and metal flag but still no results.
Can someone give me a good sun combo and maybe a good material/shader to use to make this look ok? They are basically just all metal parts moving, and no need for an actual .bmp texture. Thanks any help is greatly appreciated
-Matt


NATIO Released! Check it out at http://mahonroy.home.comcast.net/natio.htm -Matt AMD 1.2 Ghz Thunderbird 512 Meg Ram GeForce 2 Ultra 64 Meg DDR Using A5 Professional
Re: Whats a good shader/material/sun combo... [Re: Mahonroy] #366557
04/05/11 00:19
04/05/11 00:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)


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