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Detailmaping shader #367380
04/12/11 19:25
04/12/11 19:25
Joined: Apr 2007
Posts: 21
B
Brahve Offline OP
Newbie
Brahve  Offline OP
Newbie
B

Joined: Apr 2007
Posts: 21
I found shader on wiki for level geometry that is for detail. It work for level but is there a new one that I can use for level?

Re: Detailmaping shader [Re: Brahve] #367386
04/12/11 20:22
04/12/11 20:22
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
It work for level but is there a new one that I can use for level?

it works...why do you need another?


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Detailmaping shader [Re: Liamissimo] #367402
04/13/11 03:21
04/13/11 03:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i think he meant models

Re: Detailmaping shader [Re: darkinferno] #367536
04/14/11 14:15
04/14/11 14:15
Joined: Apr 2007
Posts: 21
B
Brahve Offline OP
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Brahve  Offline OP
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Joined: Apr 2007
Posts: 21
No, I wanted new for level to have transparent detail, like this it is white if white is on my detail texture.

But detail is very good for level, now the Scratched Film processing is not work mad

BMAP* Noise2_bmap = "Noise1.bmp";

MATERIAL* mtlScrachedFilm =
{
skin1 = Noise2_bmap;
effect = "Scrached.fx";
}

VIEW* viewFilm = {material = mtlScrachedFilm; flags = CHILD | PROCESS_TARGET;}

void film_startup()
{
viewFilm.material.skill1 = floatv(0.01);
camera.stage = viewFilm;
}

..only white line is show when I run game frown Can users see problem with my litec? It is shader from here:
http://www.opserver.de/wiki/index.php/Scratched_Film

Last edited by Brahve; 04/14/11 14:18.

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