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TFC - My personal game projest #367571
04/14/11 20:16
04/14/11 20:16
Joined: Mar 2011
Posts: 38
P
parsgame Offline OP
Newbie
parsgame  Offline OP
Newbie
P

Joined: Mar 2011
Posts: 38
This project is a first person view. I made it by A6 in 4 years ago and I updated to a7 last year . This is the first game i have created so i am just learning as i go.its just 40% of progressing.
This game has a lot of bugs yet and many of things will change later.

genre: Horror ,RPG
you can see some screenshot in below.




A.J

Last edited by parsgame; 04/18/11 09:01.
Re: TFC - My personal game projest [Re: parsgame] #367573
04/14/11 20:39
04/14/11 20:39
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
I seems to me that your abilities don´t touch the hobby sector. It is pretty good.
The only thing I don´t understand is the fact that the fists in front of the view are just damaging the ambience. The lonesome wind, the brown colors are a very good start to transfer the game in a true psycho horror scenario. But when I saw the crappy fists, it reminds me at a typical fckn low budget hobby project. Why the fuck must I be in a permanent fight position. The ambient let me more fear some strange powers like ghosts or something like that. And my fists are not powerful enough to fight with a ghost.
Maybe you change it against a silver crucifix?

Re: TFC - My personal game projest [Re: alpha_strike] #367575
04/14/11 21:08
04/14/11 21:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I really like the realistic look and detailled texture on weapons !
So it will be some sort of Bioshock (FPS/RPG) ?
It have some Silent Hill touch with it's fog , good !

Yes change the hands, instead show nothing when unarmed, or give him aso a Commando Knife !
When walking the animation of hands and gun is bad, too much movement, hide them !!if you run you will run without looking at your hands !
Why not putting good hands and some commando gloves ?

Great work, keep it up !


Last edited by ratchet; 04/14/11 21:10.
Re: TFC - My personal game projest [Re: ratchet] #367580
04/14/11 22:36
04/14/11 22:36
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Very atmospheric. The hands don't look too bad, but they certainly detracted from the scene and it didn't seem reasonable to have the fists sitting up there all the time.
Quote:
So it will be some sort of Bioshock (FPS/RPG) ?
What does Bioshock have to do with it?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: TFC - My personal game projest [Re: JibbSmart] #367584
04/14/11 23:33
04/14/11 23:33
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Quote:
...Commando Knife ! ...commando gloves ?

Dude, what is it with you and your commando stuff? Too much CoD? This game seems to be set somewhere between the 18th and 19th century, when muzzleloader pistols were pretty widespread. (please correct me if I'm mistaken parsgame) Actually, I highly prefer that setting over any modern warfare title.

About the game itself: Yes, some animations are choppy, some models need polishing, but I think you should focus on that later. First off you should go on with some bugfixing, improve the movement and fighting system.
I really like the atmosphere, the fog keeps one wondering what's coming next (that's what I loved about Silent Hill 1 and 2) and keeps up some tension, but I think that a little bit less fog wouldn't hurt. I'd get pretty lost after a while, especially since you seem to have many long pathways in your levels.
Speaking of levels: I'm not entirely sure if you need that many levelchangers. Keep loading times to a minimum, your players will thank you for that.

I wonder what the story might be about. You aren't going to make it about something lovecraftian like Cthulhu, are you? (I'd really love to see that laugh I'm a sucker for Lovecraft.)

Anyways, rest assured that I'll follow this project. Looks somewhat promising and interesting.


Yeah, but... Who is Lu?
Re: TFC - My personal game projest [Re: achaziel] #367591
04/15/11 04:51
04/15/11 04:51
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
Looks good. But you better increase FOV, make camera's arc around at least 70.
BTW, it looks like player hands are too close to camera, or they are too big.


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Re: TFC - My personal game projest [Re: 3run] #367597
04/15/11 07:32
04/15/11 07:32
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey I like the atmosphere, too! Maybe you should invest some bucks in some professional models for hands and weapons.

If you want to do something for the community make a tutorial on how to create those foggy environments, the movement, fighting + enemies. We have a lot of tutorials here but they are not really connected.

Re: TFC - My personal game projest [Re: PadMalcom] #367630
04/15/11 17:20
04/15/11 17:20
Joined: Mar 2011
Posts: 38
P
parsgame Offline OP
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parsgame  Offline OP
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Joined: Mar 2011
Posts: 38
you Can use fist like a weapon in the game it not useless.
about enemies and fighting.this model just was a test and i don't use it to my game I will use ghost or zombies.
also I said that its just 40% and (without level designing this was just 5% of my level I have about 20 inside building levels and the outside is 15 times larger than that you have seen.
about weapons you saw just three weapon but I have knife,ax,some kine of old knife that people used in 18 century,dynamite maybe chainsaw ,...
But I'm agree with you and I will smooth the hand model.
sorry for my bad English:D


Last edited by parsgame; 04/18/11 09:00.

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