I want an entity to glow when for example hit by something.
Then you must set the entity's material to glow_on, when it is hit by something (e.g. via an event) and when it is not hit, then you use by default glow_off as entity material. Simple.
With your material definition it could barely be visible. The overall lighting of an entity is a bit more complicated. You can see the full documentation here: http://www.conitec.net/beta/lighting.htm
For a start try to set all other material parameters at 0 in order to remove the effects of lights in the environment.
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