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Re: Code limit?
[Re: Superku]
#371548
05/22/11 11:25
05/22/11 11:25
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Joined: Apr 2010
Posts: 47
Darkmatters
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Newbie
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OP
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Joined: Apr 2010
Posts: 47
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Ok....
Got a lot of code, and been trying to add some more, but then it wont assemble and run, if I take out some code, then its ok. Now I know what you're thinking... that the new code was at fault, but that is not the case, it happens no matter what code I try to insert. I can // out some code that is included on assembly that is not needed at the moment( but will be) and I can carry on as normal. Trouble is, that when I try to re-include that code, it wont assemble again. Hope this makes sense, I mean its not huge huge by any means, whole thing publishes at under 400MB. I just cant seem to grasp what I am supposed to do? I mean, its a game programming program, and thai limitation seems silly to me? Thanks for looking too... F.
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Re: Code limit?
[Re: Darkmatters]
#371549
05/22/11 11:29
05/22/11 11:29
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Joined: Apr 2007
Posts: 3,751
Canada
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I have seen Gamestudio projects with nearly 100k lines of code and more, I doubt that there is any limitation to the size of an script, expect integer precision but then you must have at least two gigabytes in _one_ file.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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