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Help!
by VoroneTZ. 10/14/25 05:04
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Re: Street Cop... The low Poly version.
[Re: lostclimate]
#371674
05/24/11 07:49
05/24/11 07:49
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Street Cop... The low Poly version.
[Re: Rackscha]
#371766
05/25/11 06:17
05/25/11 06:17
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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To me it looks like oldschool-texturing meets modern normal mapping. The problem is that the darker and differently coloured areas at the skin often look like a skin-disease just because they are not caused by lighting and are visible at all time.
Also the specularity makes it more like wax instead of skin. I would suggest to put an image of a naked person besides it just to compare. You will see that there are not such bright light spots on human skin and that there are not such strange coloured areas around muscles.
Models, Textures and Games from Dexsoft
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Re: Street Cop... The low Poly version.
[Re: Machinery_Frank]
#371771
05/25/11 08:31
05/25/11 08:31
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Great  Yes, for texture color, it looks strange in first picture ! Perhaps you should try to bake Ambient Occlusion, what 3D Coat do on diffuse. For skin give it a little specular. Another solution use some mix of cartoon and normal map style like in BorderLands or some incoming titles.
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Re: Street Cop... The low Poly version.
[Re: lostclimate]
#374332
06/17/11 18:08
06/17/11 18:08
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
Senior Member
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Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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very nice lostclimate
You also could show the low-poly wire. Screenshots with a camera-lens setup of 60° would look way better than the ortho-cam. I also continued my work....
Can't wait to see more of your texturing work
A8c, Blender, FlStudio, Unity3d
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