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Last thing, bone structure. #371765
05/25/11 06:03
05/25/11 06:03
Joined: Apr 2009
Posts: 81
J
JakeBilbe Offline OP
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JakeBilbe  Offline OP
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J

Joined: Apr 2009
Posts: 81
I purchased GSA7 off a friend years ago and I downloaded the A8 free version last night now everything seems to work (pragma_path) and all errors I have encountered are not happening now plus the graphics seem a lot better and it runs smoother, but before I can start my game I have only one last problem.

Bone structure, I have no one I know of to help with this so I am left to try and do it myself, my model doesn't have any bones for animation and I have only been able to find German tutorial videos on how to create them but when I assign B to apply vertices they don't stick to the bone. So I am unable to animate the model. I have searched on here and looked though 40+ pages but cant find anyone with the same problem.

So if anyone could create a quick and basic bone structure for me or tell me/point me in the right direction I would be very grateful.

I have a model already, and I have created a bone layout, 3 bones need to be connected and then vertices applied to them. Here is a picture of it:
Picture when I placed it as an image it wouldnt link.

Last edited by JakeBilbe; 05/25/11 06:24.
Re: Last thing, bone structure. [Re: JakeBilbe] #371787
05/25/11 12:13
05/25/11 12:13
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
there is a MED tutorial which includes bones on gamestudio download webpage


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Last thing, bone structure. [Re: painkiller] #371789
05/25/11 12:23
05/25/11 12:23
Joined: Apr 2009
Posts: 81
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JakeBilbe Offline OP
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JakeBilbe  Offline OP
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J

Joined: Apr 2009
Posts: 81
The only one I could find wanted me to pay for a bunch of videos, could you link it?

Re: Last thing, bone structure. [Re: JakeBilbe] #371814
05/25/11 16:41
05/25/11 16:41
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Last thing, bone structure. [Re: painkiller] #371836
05/25/11 21:08
05/25/11 21:08
Joined: Apr 2009
Posts: 81
J
JakeBilbe Offline OP
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JakeBilbe  Offline OP
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Joined: Apr 2009
Posts: 81
Thanks.

Re: Last thing, bone structure. [Re: JakeBilbe] #371941
05/26/11 18:26
05/26/11 18:26
Joined: May 2009
Posts: 439
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TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Hey...
Two things...
1.) If you fire up the manual and do a search for "attach bones" you will find all the info that you need to do it in MED.
2.) You are best off using a "Biped" structure in 3dsMax but you then have to figure out how to export and import your files as .fbx and, Max is pretty tough going...
-Why would you want to use 3dsMax?
Because in the future you can then use the same model but you can then use Motion Body Capture data (MOCAP). Then you will get to the point
where your avatar has very life like body motions. The down side is that 3dsMax is very costly... That is, unless you get sort of creative...

Re: Last thing, bone structure. [Re: JakeBilbe] #371942
05/26/11 18:28
05/26/11 18:28
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Hey...
Two things...
1.) If you fire up the manual and do a search for "attach bones" you will find all the info that you need to do it in MED.
2.) You are best off using a "Biped" structure in 3dsMax but you then have to figure out how to export and import your files as .fbx and, Max is pretty tough going...
-Why would you want to use 3dsMax?
Because in the future you can then use the same model but you can then use Motion Body Capture Data (MOCAP). Then you will get to the point
where your avatar has very life like body motions. The down side is that 3dsMax is very costly... That is, unless you get kinda creative...

Re: Last thing, bone structure. [Re: TerraSame] #372032
05/27/11 13:27
05/27/11 13:27
Joined: Apr 2009
Posts: 81
J
JakeBilbe Offline OP
Junior Member
JakeBilbe  Offline OP
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J

Joined: Apr 2009
Posts: 81
One of my friends purchased 3DS max a while back so I might see if I could use his copy or get him to help me, but with MOCAP can you use a webcam? and with it could you create the animations then convert the .3ds file to .mdl?

Re: Last thing, bone structure. [Re: JakeBilbe] #372109
05/28/11 15:50
05/28/11 15:50
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Hi...
It's a bit more complicated than that...
In 3dsMas you use what they call a "Biped" for the bone structure.
The cool thing about their Biped is that when you export to an .fbx file
Then you can import the .fbx file into MED. (The .fbx file is the entire model and its animation.)
So, it comes into MED just as you had it in 3dsMax...

Ok then...

Lets say you have a model that you like in MED... You would export it as an .fbx file.
Then you fire up Max and import it from the .fbx file...
Then you create the Biped and attach it to your model...
Now... lets say you already downloaded a bunch of MOCAP files...
Well, you use the Max Motion Mixer utility to attach all the Mocap files to the Biped.
Then lastly you export the model as an .fbx so you can import back into MED...
Once you got that far you then need to change the frame names to work with your code base....

Get it???
Ok.... That sounds pretty simple but it's really a bitch...
Figuring all that out has taken me a frickin' long ass time...
And it's been a couple a months since I finally got it all figured out...
But... the final outcome is awesome...

One thing.... getting the Mocap file to work right is tough too...
Each file needs to loop for nice game play... and they all need to go in one direction...
Most Mocap files got their bipeds going in all diferent directions...

All in all, I'd say it takes better than a year to figure it all out...
The bummer is that manualy animating is way out dated and the final outcome looks way un-real...

Anyways...
Good Luck...


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