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Gamestudio and Raytracing
#372186
05/29/11 21:02
05/29/11 21:02
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Hey Guys! This is a two-day project of me, which allows you to raytrace your gamestudio levels! Simply change the level name in my script, start it... Move the camera to the wanted location and press space The script now will create the scene whith the raytracer... Camera movement is from default.c, so use 0 and the right mouse button to move the camera You can download ot here: http://www.masterq32.de/download/raytracer.cThe script also contains two actions: light_act and obj_act. light_act represents a light in the tracer system, you can set up the lightrange and the intensity(0-100) of the light obj_act represents and special object which is translucent (glass) or reflecting (mirror) you can set the reflectivity and a flag if it should pass or reflect light Here are some screens from the tracer done with two levels:    
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Re: Gamestudio and Raytracing
[Re: Roel]
#372672
06/03/11 15:10
06/03/11 15:10
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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and.... @shooter it isn't exactly realtime. What he meant was "If that'd be in realtime, he'd be happy". Might be a real stupid question, but what is this good for? For rendering scenes in GS?
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