Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 10/24/26 01:54
Tradestation missing in table of contents
by AndrewAMD. 10/23/26 14:35
No connection to MT4
by JeyKey II. 10/22/26 15:33
Zorro tutorial ideas?
by mistery. 10/21/26 05:28
Avoid "log\ - delete old files" message
by Martin_HH. 10/20/26 07:23
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (TipmyPip), 6,823 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
JimSimons, julienp, julienper, KelleyAbbey, Yopachi
19246 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Jumping #372217
05/30/11 11:29
05/30/11 11:29
Joined: Apr 2009
Posts: 81
J
JakeBilbe Offline OP
Junior Member
JakeBilbe  Offline OP
Junior Member
J

Joined: Apr 2009
Posts: 81
I know people will say go through the tutorials but as soon as I start I lose concentration. At the moment I am using:

Code:
if (key_space) 
{
me.z +=20; //if space is pressed jump
ent_animate(me,"jump",jump_percentage,ANM_CYCLE);
}
if (me.z > 25.1) 
{
c_move(me,vector(0,0,-6.5),nullvector,GLIDE); //if the player is above z.20 then glide down at 0.8 speed, enable collision
}



I want to make the model jump quite high and then glide down but this allows space to be held down and I want it so you can only press spacebar once so I assume I use a while statement I just dont know where?

Re: Jumping [Re: JakeBilbe] #372233
05/30/11 16:25
05/30/11 16:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pseudo Code:

When pressing the jump key
first test whether the entity is on ground
if not, do nothing
else set a variable jump_strength at a certain value above the gravity value
insert the variable at the z position of the move vector in c_move
then reduce the value of the variable jump_strength, until its almost null,
then set it to null
and, don't forget to time correct it..

Re: Jumping [Re: Pappenheimer] #372248
05/30/11 18:41
05/30/11 18:41
Joined: Apr 2009
Posts: 81
J
JakeBilbe Offline OP
Junior Member
JakeBilbe  Offline OP
Junior Member
J

Joined: Apr 2009
Posts: 81
I dont suppose you could merge it with the code I posted? so that he falls gradually.

EDIT: also I have trouble concentrating on the template/workshops but if I actually got through them all would that give me enough knowledge to make a basic third person game? I will work through them later on when I get time because I really want to get into this but I just find it hard its like reading a book or something -_-

Last edited by JakeBilbe; 05/30/11 18:56.

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1