Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
True Type Font #32284
08/25/04 04:38
08/25/04 04:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Is it possible to secure that a
certain Truetype Font
(in my case Heattenschweiler)
is defenitly loaded by the engine,

Is it possible to load the truetype font
from the game directory, if it is not intalled
on the System.

As I read, only "Arial", "Times", and "Courier"
are on ever Windows machine.
Where are these Fonts stored, so that I could load them?
(in my case Heattenschweiler)

Re: True Type Font [Re: Damocles] #32285
08/25/04 18:06
08/25/04 18:06
Joined: Feb 2003
Posts: 20
mltdesp Offline
Newbie
mltdesp  Offline
Newbie

Joined: Feb 2003
Posts: 20
As far as I know, you only have to copy the font file you want to use to the "Fonts" folder, into your Windows folder (default: WINDOWS / WINNT)

Re: True Type Font [Re: mltdesp] #32286
08/25/04 19:49
08/25/04 19:49
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Oh, does anyone know if it works when copying it into
the usual .cd folder? Dont want to change the
Windows Directory of the users...

Re: True Type Font [Re: Damocles] #32287
08/25/04 21:40
08/25/04 21:40
Joined: Feb 2003
Posts: 20
mltdesp Offline
Newbie
mltdesp  Offline
Newbie

Joined: Feb 2003
Posts: 20
When you want to use a font in C-Script, you have two ways:

font name = <filename>, width, height; // bitmap
font name = "fontname", style, size; // truetype font

I think you should use a bitmap instead of a truetype font. Thus, you won't have any problem. It will work fine on any machine, that's for sure

Re: True Type Font [Re: mltdesp] #32288
08/25/04 21:53
08/25/04 21:53
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Also, as stated in the wiki, on some computers there is a huge performance loss while using Truetype-Fonts. (TrueType-Fonts render slower anyways)


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: True Type Font [Re: Error014] #32289
08/26/04 00:32
08/26/04 00:32
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
The problem with bitmaps is, that the palette
is sometimes messed up.
Stupid 8Bit System ...

Re: True Type Font [Re: Damocles] #32290
08/29/04 21:11
08/29/04 21:11
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
You can increase the number of colors to "true color" and your 8 bit fonts will look ok.

Re: True Type Font [Re: George] #32291
08/31/04 09:04
08/31/04 09:04
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
ok, thanks


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1