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Re: What are you working on?
[Re: ratchet]
#401642
05/22/12 20:16
05/22/12 20:16
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
Expert
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Expert
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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@ Otter: You need an alphasort material for those models: MATERIAL* alphasort = { effect= " technique envmap { pass one { ZWriteEnable=True; AlphaBlendEnable=True; AlphaTestEnable=True; AlphaFunc=Greater; } }
technique fallback { pass one { } } "; }
Last edited by Puppeteer; 05/22/12 20:16.
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Re: What are you working on?
[Re: Puppeteer]
#401644
05/22/12 21:11
05/22/12 21:11
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Joined: Feb 2010
Posts: 482 in deinem Kopf
Otter
Senior Member
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Senior Member
Joined: Feb 2010
Posts: 482
in deinem Kopf
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Thx Puppeteer! I will test it. Ratchet: i think it's easier to make nice looking textures with photos than ones with good hand painting. And this even though I never use photos for my textures.
Be my UBB-Buddy, without any reason!
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Re: What are you working on?
[Re: Otter]
#401649
05/22/12 21:41
05/22/12 21:41
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
Member
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Member
Joined: Dec 2010
Posts: 224
NRW, Germany
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@ Germanunkol: Very nice screenshots!! Iam working on a similar project, but iam just a beginner and i have very much to learn ^^
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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Re: What are you working on?
[Re: Espér]
#401654
05/22/12 23:22
05/22/12 23:22
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Joined: Dec 2010
Posts: 224 NRW, Germany
NeoJones
Member
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Member
Joined: Dec 2010
Posts: 224
NRW, Germany
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@ Espér: mhh looks good...
Last edited by Dragonfly; 05/22/12 23:29.
Errors are the engine of progress.
Version: A8 Commercial OS: Win 7 64bit Models: Cinema 4D
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