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Re: What are you working on?
[Re: MasterQ32]
#405609
08/03/12 08:42
08/03/12 08:42
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Hummel ...no words
If you make it transparent with refraction and add a depth calculation to create real time depth It'll be the best water shader I've ever seen!
Last edited by Kartoffel; 08/03/12 08:43.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Hummel]
#405612
08/03/12 09:21
08/03/12 09:21
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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@Hummel: Indeed a great job, but i had really no idea how to say that, so i found this nice picture which represents my face when i saw the video Would it be possible to create an endless water effect with this?
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Re: What are you working on?
[Re: MasterQ32]
#405614
08/03/12 09:57
08/03/12 09:57
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Joined: Mar 2006
Posts: 2,252
Hummel
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Expert
Joined: Mar 2006
Posts: 2,252
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MasterQ32: I was actually quite amused by your "reaction".^^ The height field is perfectly tileable, but as usually the tiles become noticeable if you don't add additional randomness (there are four grids in the video sharing the same height field (I think Crysis uses also four tiles before they blend to their flat water)).
Last edited by Hummel; 08/03/12 10:00.
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Re: What are you working on?
[Re: txesmi]
#405629
08/03/12 17:18
08/03/12 17:18
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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...After almost 3 hours I finally won the fight against my object shader and got normalmapping perfectly working. ( I need some coffee now ) but as usually the tiles become noticeable if you don't add additional randomness In this case I would use multiple displacement maps (or wherever you get the waves from) with different sizes which are unlikely to repeat very often, like 1, 1.4, 3.2 etc. and blend them together. The tiling will be almost impossible to see.
Last edited by Kartoffel; 08/03/12 17:21.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Hummel]
#405658
08/04/12 15:30
08/04/12 15:30
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Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
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Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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@Hummel: one of the best ocean water shaders I've ever seen. If you could add some white foam ( example), it would look absolutely realistic. Improvement suggestion: I think the animation speed of the waves could be a little bit faster.
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