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Problem with physics in Bowling game #32332
08/27/04 14:41
08/27/04 14:41
Joined: Sep 2003
Posts: 21
cool Offline OP
Newbie
cool  Offline OP
Newbie

Joined: Sep 2003
Posts: 21
I have a problem with physics......

I am making a bowling game.....When I am rolling the ball over the platform, if the platform is not an entity(ie, its a block) then no problem....but if it is an entity(I made it an entity to attach the mirror code) then the ball is bouncing over the platform and going here and there......

So I thought that I will use the entity, but over that I will place a block, with invisible flag set, so that the ball will roll over the invisible block, at the same time, I can see the reflection from the entity beneath....but it dosen't work either...It is becoming passable(eventhough, I didn't set the passable flag) so no effect of placing the invisible entity.....

If anybody knows a solution for this problem, please help me

thanking you all in advance

Re: Problem with physics in Bowling game [Re: cool] #32333
08/28/04 14:04
08/28/04 14:04
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
Developer
L

Joined: Sep 2002
Posts: 700
Orange County, CA
You can try, rather than setting the block's INVISIBLE flag, setting each of the block's faces to the NONE rendering mode... I don't know if this will give you different results, but it will look a little better in that the block/entity will now have a nice-looking static shadow. Give it a whirl and let me know how it turns out.

Logan

Re: Problem with physics in Bowling game [Re: LogantheHogan] #32334
08/31/04 15:56
08/31/04 15:56
Joined: Sep 2003
Posts: 21
cool Offline OP
Newbie
cool  Offline OP
Newbie

Joined: Sep 2003
Posts: 21
THANKS A LOT....IT REALLY DID WORK!!!!!;)

Last edited by cool; 08/31/04 16:33.
Re: Problem with physics in Bowling game [Re: cool] #32335
08/31/04 20:48
08/31/04 20:48
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Conitec changed the invisible parameter. invisible is also passable now (what I really don't like. NONE-Flag cuts holes in walls)


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