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pan_remove supported? #374247
06/16/11 17:23
06/16/11 17:23
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline OP
User
JimFox  Offline OP
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I noticed that the latest manual (8.20) does not mention "pan_remove". Is this command supported in Lite-C anymore?

The reason that I ask is that I have had some anomalies, and wonder if "pan_remove" is the culprit.

Thanks for your help.


Jim
Re: pan_remove supported? [Re: JimFox] #374249
06/16/11 17:41
06/16/11 17:41
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
It is not listed (as well as str_remove) as far as I know.

Re: pan_remove supported? [Re: Rei_Ayanami] #374254
06/16/11 18:43
06/16/11 18:43
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
If in doubt, I think you could just use ptr_remove...?
Correct me if I'm wrong.


~"I never let school interfere with my education"~
-Mark Twain
Re: pan_remove supported? [Re: Germanunkol] #374274
06/16/11 21:13
06/16/11 21:13
Joined: Feb 2011
Posts: 135
Myrkling Offline
Member
Myrkling  Offline
Member

Joined: Feb 2011
Posts: 135
ptr_remove was introduced to replace all the ..._remove functions:
Quote:
The ptr_remove function replaces all individual remove functions.

Source: http://manual.3dgamestudio.net/newfeatures7.htm (->New features implemented in V7.07)

Re: pan_remove supported? [Re: Myrkling] #374317
06/17/11 16:14
06/17/11 16:14
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline OP
User
JimFox  Offline OP
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
OK, Thanks, everyone. Sounds to me that I should shift to ptr_remove, even though the old pan-remove still seems to work. Much obliged.


Jim

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