Is it possible to use shader materials in particle rendering (eg using PARTICLE.material)? Or is there another way to render particles (without emulating with sprites) using shaders. I ask this question because I wanted to know if it is possible to achieve the same thing as the XNA "particle3D" demo.
But the short answer is "no", particles can't use materials. Sprites are very fast, though, and are what many developers here use for things like soft particles, god-rays, and procedural effects.
It's not a vid , sorry. It's an example in the AppHub site . It uses shader to animate particles (point sprites), so i wondered if it was possible with GS. I will try to use sprites for it then. Thanks again.