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Particle shader #375052
06/23/11 12:11
06/23/11 12:11
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline OP
Senior Member
3dgs_snake  Offline OP
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

Is it possible to use shader materials in particle rendering (eg using PARTICLE.material)?
Or is there another way to render particles (without emulating with sprites) using shaders. I ask this question because I wanted to know if it is possible to achieve the same thing as the XNA "particle3D" demo.

Thanks in advance.

Re: Particle shader [Re: 3dgs_snake] #375065
06/23/11 12:43
06/23/11 12:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ahm, can you post the link to that vid

Re: Particle shader [Re: darkinferno] #375067
06/23/11 12:57
06/23/11 12:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I'm also curious as to what's in the vid.

But the short answer is "no", particles can't use materials. Sprites are very fast, though, and are what many developers here use for things like soft particles, god-rays, and procedural effects.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Particle shader [Re: JibbSmart] #375074
06/23/11 13:28
06/23/11 13:28
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline OP
Senior Member
3dgs_snake  Offline OP
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Thanks for your answer,

It's not a vid grin , sorry. It's an example in the AppHub site . It uses shader to animate particles (point sprites), so i wondered if it was possible with GS. I will try to use sprites for it then. Thanks again.


Best regards.


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