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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
[Re: ello]
#32537
09/01/04 04:08
09/01/04 04:08
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
OP
Developer
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OP
Developer
Joined: Oct 2002
Posts: 815
NY USA
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
[Re: Alexander Esslinger]
#32538
09/01/04 04:12
09/01/04 04:12
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
1) The current beta (not public) supports tangent space bumpmapping on level geometry.
2) A6 uses the DX effect files, not the one created by rendermonkey.
perhaps im being pig-headed, but what's the point of tangent space on level geometry if you can't pass real arbitrary light vectors to the vertex shader? As far as i can tell.. there is no way to tell a level block where a light is positioned.. making point lighting impossible.. you can still do directional lighting .. but is this really useful for most applications?
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