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Shaders, Dot3 Normalmapping, And Other Stuff... #32533
08/31/04 23:32
08/31/04 23:32
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
i'm a lil confused about the abilities of 3DGS as far as...

(1) Dot3 normal mapping applied to level geometry..

(2) Application of Shaders, can existing .fx files be used (ie the ones exported rendermonkey) to apply shader effects...

has anyone done anything with the latest release along these lines?

THANKS in advance

--Mike

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: Red Ocktober] #32534
08/31/04 23:44
08/31/04 23:44
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
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Alexander Esslinger  Offline
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Joined: Oct 2000
Posts: 1,543
Germany
1) The current beta (not public) supports tangent space bumpmapping on level geometry.

2) A6 uses the DX effect files, not the one created by rendermonkey.

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: Alexander Esslinger] #32535
08/31/04 23:51
08/31/04 23:51
Joined: Oct 2002
Posts: 815
NY USA
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Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Thanks AE for the quick reply...

On the RenderMonkey thing... the latest release allows for exporting rFX files to DX9 .fx format...

... do you think those should be ok?

--Mike

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: Red Ocktober] #32536
09/01/04 03:53
09/01/04 03:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
in the near future you can use those with some tweaking

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: ello] #32537
09/01/04 04:08
09/01/04 04:08
Joined: Oct 2002
Posts: 815
NY USA
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Red Ocktober Offline OP
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Red Ocktober  Offline OP
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R

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NY USA
thx E...

--Mike

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: Alexander Esslinger] #32538
09/01/04 04:12
09/01/04 04:12
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Quote:

1) The current beta (not public) supports tangent space bumpmapping on level geometry.

2) A6 uses the DX effect files, not the one created by rendermonkey.




perhaps im being pig-headed, but what's the point of tangent space on level geometry if you can't pass real arbitrary light vectors to the vertex shader? As far as i can tell.. there is no way to tell a level block where a light is positioned.. making point lighting impossible.. you can still do directional lighting .. but is this really useful for most applications?


Sphere Engine--the premier A6 graphics plugin.
Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: Matt_Aufderheide] #32539
09/01/04 04:16
09/01/04 04:16
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
what about passing the lightpositions thru skills? wouldnt this be good enough or is this to much calculation ? i am however waiting to get thing like vecSunDir for at least three dynamic lights (let it be the next three lights) but it should be one or the other way)

Re: Shaders, Dot3 Normalmapping, And Other Stuff... [Re: ello] #32540
09/01/04 06:24
09/01/04 06:24
Joined: Oct 2003
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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wonit works fine with entities.. because they have skills of their own.. a level block doesnt have any skills does it?


Sphere Engine--the premier A6 graphics plugin.

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