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Shade-C HDR shader - View entitys #377007
07/08/11 22:58
07/08/11 22:58
Joined: Aug 2010
Posts: 10
Germany
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HaX0r Offline OP
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HaX0r  Offline OP
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Joined: Aug 2010
Posts: 10
Germany
Hey guys laugh
I got Shade-C now to work =)
I installed trial version with pro features and it worked o_0
Ok, so my problem is now, im using view entitys for my weapons.
When im using HDR shader now:

Code:
sc_bHDR = 1;
sc_bDOF = 0;
sc_bRefract = 0;
sc_bWater = 0;
sc_bReflect = 0;
sc_setup();
sc_hdrParams[2] = 82;



It makes my weapons invisible.
Code for view-entity:

Code:
ent_m4a1 = ent_createlayer("m4a1.mdl",0,10);
ent_m4a1.ambient = 90;
ent_m4a1.flags = BRIGHT | OVERLAY;



Please help meh out frown
Thx for help in advance ...

Re: Shade-C HDR shader - View entitys [Re: HaX0r] #377013
07/09/11 05:40
07/09/11 05:40
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Posts: 5,377
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This is very old problem, and it's not gonna be fixed (may be in beta, but I'm not sure). If you use shade-c all view entities will disappear. My advice, use world entities.


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Re: Shade-C HDR shader - View entitys [Re: 3run] #377017
07/09/11 08:26
07/09/11 08:26
Joined: Aug 2010
Posts: 10
Germany
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HaX0r Offline OP
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HaX0r  Offline OP
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Germany
I cant use world entitys :|
How can i fix this?
I think i need to change layer of rendering...
BTW: Normal shaders works for me 100%

Re: Shade-C HDR shader - View entitys [Re: HaX0r] #377018
07/09/11 08:40
07/09/11 08:40
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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THIS IS NOT GOING TO WORK! What can't you use worlds entities?!


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Re: Shade-C HDR shader - View entitys [Re: 3run] #377030
07/09/11 11:24
07/09/11 11:24
Joined: Aug 2010
Posts: 10
Germany
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HaX0r Offline OP
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HaX0r  Offline OP
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Joined: Aug 2010
Posts: 10
Germany
When i use my weapon models as world entitys, they r falling thorugh the ground. Im no noob in programming. This is a problem from the model not from me. It would be verrryyy nice if someone could help me with this. =)

Re: Shade-C HDR shader - View entitys [Re: HaX0r] #377032
07/09/11 11:29
07/09/11 11:29
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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Posts: 482
I haven't used ShadeC but I would like to suggest follow 3run's suggestion to use the world entity. As for the dropping weapons and arms, add a leg to the arm model, or use a whole body, I always do that to keep everything simple.

BTW, can Shade C work with A7 Free or Extra? I want to try it out too grin

Re: Shade-C HDR shader - View entitys [Re: bart_the_13th] #377033
07/09/11 11:34
07/09/11 11:34
Joined: Aug 2010
Posts: 10
Germany
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HaX0r Offline OP
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HaX0r  Offline OP
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Learn making real shaders shade-c is shit i think. (too many bugs -_-)
So when you r making a fps shooter u could help me with my project. My project is really big. I ce done playerphysics and wepons behavoir etc. Models looks very great =)
When u want awnser plz grin (no pm plz i hate this type of forum)

Re: Shade-C HDR shader - View entitys [Re: HaX0r] #377034
07/09/11 11:38
07/09/11 11:38
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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HaX0r@ did you get a chance to see what result shade-c can archive? grin
bart_the_13th@ you'll need at least Commercial. Try it out with trial laugh


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Re: Shade-C HDR shader - View entitys [Re: 3run] #377035
07/09/11 11:54
07/09/11 11:54
Joined: Aug 2010
Posts: 10
Germany
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HaX0r Offline OP
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HaX0r  Offline OP
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Germany
Haha its so easy to make trial work forever(shows all time 30 days) xDD

Re: Shade-C HDR shader - View entitys [Re: HaX0r] #377037
07/09/11 12:21
07/09/11 12:21
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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I didn't meant that he needs to make something with trial (such things like making making it forever). 30 days will be enough to learn.


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