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[MED] Move Model inludes bones animations #377557
07/14/11 11:19
07/14/11 11:19
Joined: Jul 2011
Posts: 7
M
M3n1nWh1T3 Offline OP
Newbie
M3n1nWh1T3  Offline OP
Newbie
M

Joined: Jul 2011
Posts: 7
Hey guys =)
I've got a little problem with MED.
I converted a CS:S Skin to the 3DGS *.mdl format.
The animations worked perfectly but I need to move the gun to create it in the "middle" of the camera. The problem is, when I have moved the gun that the animation is wrong. Anybody have a fix for this?
Thx in advance, M3n1nWh1T3.

Re: [MED] Move Model inludes bones animations [Re: M3n1nWh1T3] #377559
07/14/11 11:37
07/14/11 11:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
First of all it's illegal to use models from CS:S (but anyway I do that myself sometimes ^^).
You better make an offset via script, that will be much easier. Or you can also do that with MED via bone properties.
You can find bone properties in the downer corner of the right side on the screen, but don't forget to select the bone (main one).


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Re: [MED] Move Model inludes bones animations [Re: 3run] #377566
07/14/11 12:44
07/14/11 12:44
Joined: Jul 2011
Posts: 7
M
M3n1nWh1T3 Offline OP
Newbie
M3n1nWh1T3  Offline OP
Newbie
M

Joined: Jul 2011
Posts: 7
Thx i will try it out.
What i need to do in the Bones-Properties menu?

Or can u help me fixing my camera script please?

BTW: I use skins from FPSBanana.com
That isnt illegal xD

Last edited by M3n1nWh1T3; 07/14/11 13:15.
Re: [MED] Move Model inludes bones animations [Re: M3n1nWh1T3] #377578
07/14/11 14:41
07/14/11 14:41
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
In bone properties you should move bone (the main one, which will move all other bones with it).
If you want to do this via script, there is nothing you should do with camera, only offset for weapon itself.


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