|
5 registered members (Quad, Martin_HH, AndrewAMD, 2 invisible),
5,210
guests, and 3
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Import 3d Models
[Re: marroc]
#32739
09/03/04 05:59
09/03/04 05:59
|
Joined: Sep 2003
Posts: 1,037 Budapest, Hungary
DEX
Serious User
|
Serious User
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
|
1 Are your model UV maped
2 If not then make skin and UV map model with MilkShape or LightUnwrap and save skin map
3 Import into med
4 Select View menu -> Skins -> select your skin file
thats all
If your model is already skinned just do step 3 and 4
DEXSOFT-GAMES.COM
|
|
|
Re: Import 3d Models
[Re: marroc]
#32740
09/03/04 09:35
09/03/04 09:35
|
Joined: Jan 2003
Posts: 748 California
BHoltzman
Developer
|
Developer
Joined: Jan 2003
Posts: 748
California
|
I have Deep Exploration, Deep UV/ Deep Paint 3d. I bought the academic version of these. As far as I could see in the end user license agreement, there is no problem using this software for commercial projects.
I could be wrong about this, I just haven't found anything in the EULA that prohibits it. I got it in a software bundle for ~ $150. If you're a student or a teacher then check it out. It might be just what you want.
I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
|
|
|
Re: Import 3d Models
[Re: Soulzero]
#32744
09/12/04 00:05
09/12/04 00:05
|
Joined: Sep 2004
Posts: 160
Spike1215
Member
|
Member
Joined: Sep 2004
Posts: 160
|
I used milkshape's planner(sp?) mapping and saved and imported as milkshape ASCII file in MED, I know it used to work perfectly, be sure to keep the textures and to name all the materials. it works pretty well, it's very easy. For me it doesn't work anymore, don't know what is wrong, it could be the 6.3 update. I, use, lots, of, commas.
What has caused more deaths and cost more money than the war in Iraq? The War On Drugs. Go to http://www.leap.cc to find out more.
|
|
|
|