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TerrainPainting and Shader #377800
07/16/11 12:41
07/16/11 12:41
Joined: Jul 2008
Posts: 40
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Vahid_PC_Games Offline OP
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Vahid_PC_Games  Offline OP
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Posts: 40
hi guys.
How to , set a shader at a terrain , after painting by "Deform and paint terrain"?

look this: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=374586&page=2 in last question.

thanks.

Re: TerrainPainting and Shader [Re: Vahid_PC_Games] #377852
07/17/11 10:23
07/17/11 10:23
Joined: Jul 2008
Posts: 40
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Vahid_PC_Games Offline OP
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Vahid_PC_Games  Offline OP
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I modified:
How to get terrain texture , after painting by "Deform and paint terrain" in runtime , for send to my "GetNormalMap" plugin , and return terrain texture+normalmap to fx_bump() for set on the terrain?

Re: TerrainPainting and Shader [Re: Vahid_PC_Games] #377856
07/17/11 11:54
07/17/11 11:54
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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that's not possible. you have to modify the original shader.

Re: TerrainPainting and Shader [Re: Joey] #377971
07/18/11 12:52
07/18/11 12:52
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Posts: 40
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Vahid_PC_Games Offline OP
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Vahid_PC_Games  Offline OP
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ok.
see:

on this terrain:

texture1 = bump
texture2 = bump
texture3 = none
texture4 = none.

how to create?

Last edited by Vahid_PC_Games; 07/18/11 14:05.
Re: TerrainPainting and Shader [Re: Vahid_PC_Games] #378087
07/19/11 18:42
07/19/11 18:42
Joined: Jan 2003
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Cambridge
Joey Offline
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Joey  Offline
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i don't think that's two different shaders, just different textures.

btw. what's your "getnormalmap"-plugin for?

Last edited by Joey; 07/19/11 18:43.
Re: TerrainPainting and Shader [Re: Joey] #378088
07/19/11 18:50
07/19/11 18:50
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ratchet Offline
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ratchet  Offline
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Even more on terrain if you put a baked normal map and use a specular map you will have big illusion of real normal map !

For terrain whatever the shader is multitexture + nomrmap map (or not), indeed that's only one shader !

Re: TerrainPainting and Shader [Re: ratchet] #378104
07/19/11 20:49
07/19/11 20:49
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Vahid_PC_Games Offline OP
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Vahid_PC_Games  Offline OP
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ok.thanks guys.
1-what's your "getnormalmap"-plugin for? = Photoshop!.not runtime plugin.create manually.
2-Please explain more about "multitexture + nomrmap map".how to use?can use in runtime?

Thanks.

Last edited by Vahid_PC_Games; 07/19/11 20:52.
Re: TerrainPainting and Shader [Re: Vahid_PC_Games] #378324
07/22/11 12:08
07/22/11 12:08
Joined: Jul 2011
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Giti Offline
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Hello.
i have this problem too.
how to set multi texttures on a terrain with textures normalmaps?

Re: TerrainPainting and Shader [Re: Giti] #378704
07/25/11 20:37
07/25/11 20:37
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Posts: 40
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Vahid_PC_Games Offline OP
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Vahid_PC_Games  Offline OP
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hi again.
i see this technique in gta iv an many other games.
please help me.
how to create a terrain with multitexturing+normalmap+specBump?

Re: TerrainPainting and Shader [Re: Vahid_PC_Games] #378764
07/26/11 12:16
07/26/11 12:16
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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the short answer: write a shader.
the long answer: if you can't do it and are not willing to learn it, buy it. don't expect custom shaders to be done for you without payment.

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