hi guys. why , when i use the Shadow.fx for camera.material , "shadowmapping.c", model shaders is disable and not work? for example:when i use it and set model.material to mtl_bump , its not work.
When you do it that way, all objects in the scene get the shadow.fx shader when viewed through the camera. It's best to read through the tutorial and learn how to get the shadows to work yourself, and then combine it with other shaders you use.
For expanding the tutorial further for large outdoor scenes, check out this tutorial on my website.