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mass error run if no publishing #380074
08/11/11 22:46
08/11/11 22:46
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
Hi,

My problem is :

-If i "publish" the game and launch the exe, 0 problem, run fine.
-If i dont publish and click on "run current script" or "test run" or "debug run" i got masssss error of all sorts without any sense like syntax error, ressource not found, etc...

So i have to publish my game for each test with 750 program files (longg) but cant stand it anymore so i'm looking for a solution :

-a way to debug this
or
-a way to modify script once the game is published - would be a solution but looks impossible smirk

Does anyone have already met this thing ?

thanks

Re: mass error run if no publishing [Re: ayks] #380111
08/12/11 17:54
08/12/11 17:54
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
Yes i did meet this thing.
When i have more than one script files in the project and i didn't set correctly in the Preferences the Use current script in the Environment tab. When i uncheck that and set the Main script file name in the Engine tab, worked well.

Re: mass error run if no publishing [Re: Aku_Aku] #380117
08/12/11 19:24
08/12/11 19:24
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
Thanks for the answer.
Just tried but it still do the same frown
It works fine with another basic project but not with the main one..

Re: mass error run if no publishing [Re: ayks] #380119
08/12/11 22:05
08/12/11 22:05
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
Check all your setting in the manual. I promise that helps.

Re: mass error run if no publishing [Re: Aku_Aku] #380122
08/13/11 02:15
08/13/11 02:15
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
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ayks  Offline OP
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Joined: Sep 2009
Posts: 155
France
thanks again :|
tried everything in vain, i know 2 news thing : it makes an error355 (searched on google and looks like im not the only one)
the "run current script" runs without any error if i remove all the code of my project shocked

Re: mass error run if no publishing [Re: ayks] #380125
08/13/11 08:31
08/13/11 08:31
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
1. How much files are in your project?
2. What is in Preferences/Engine/Main script to run?
3. What is in Preferences/Environment/Use current script?
4. Which triangle/arrow do you use to start your project? The left side black, the middle black, the righ side red?

Re: mass error run if no publishing [Re: Aku_Aku] #380157
08/13/11 15:40
08/13/11 15:40
Joined: Sep 2009
Posts: 155
France
ayks Offline OP
Member
ayks  Offline OP
Member

Joined: Sep 2009
Posts: 155
France
1. 27 scripts

include <saveLoad00.wdl>;
include <saveLoad01.wdl>;
include <miscInput01.wdl>;
include <menu01.wdl>;
include <teleport00.wdl>;
etc.

2. D:\Program Files\GStudio7\work\0.wdl (which is the main script)
3. the case is blank
4. tried the 3 and it makes exactly the same thing

thanks for trying to help
edit : i'll search again for a solution later i'll tell if i find something

Last edited by ayks; 08/13/11 15:45.

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