Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,789 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
help with Error E1308 #380246
08/15/11 06:30
08/15/11 06:30
Joined: Nov 2009
Posts: 22
spain
J
jumpu Offline OP
Newbie
jumpu  Offline OP
Newbie
J

Joined: Nov 2009
Posts: 22
spain
Hey, someone tell me what this means: Error E1308
RUINAS.MDL: Bad Mesh size (> 64K faces).
I get when compiling with WED a model I made with 3d max.

Re: help with Error E1308 [Re: jumpu] #380265
08/15/11 11:37
08/15/11 11:37
Joined: Sep 2009
Posts: 1,032
Budapest
Aku_Aku Offline
Serious User
Aku_Aku  Offline
Serious User

Joined: Sep 2009
Posts: 1,032
Budapest
The Manual has a section named Engine Error Messages.
All known error messages are described there.
Here is an example:
Quote:
Error E1308: Can't be rendered
The entity can't be rendered by your hardware. Normal video cards can only render meshes of up to 65536 vertices or triangles. For a terrain, use chunks.



Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1