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mouse gestures and physics #380302
08/15/11 14:50
08/15/11 14:50
Joined: Apr 2011
Posts: 40
germany
W
Wollez Offline OP
Newbie
Wollez  Offline OP
Newbie
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Joined: Apr 2011
Posts: 40
germany
Hi,
I've got 3 questions:

1. Is there a possibility to recognize mouse gestures with 3dgs? (google didn't help me here)

2. is it neccesairy to implant physics in a normal 3rd person shooter/adventure?

3. Why does my model always sink into the ground (to the head) when I use bones animation, but works fine with vertices animation?

I hope you can help me and thanks already

Last edited by Wollez; 08/18/11 15:32.
Re: mouse gestures and physics [Re: Wollez] #380305
08/15/11 14:56
08/15/11 14:56
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
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Joined: Apr 2005
Posts: 4,506
Germany
1. yes:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=352488&Searchpage=1&Main=42934&Words=%22mouse+gestures%22&Search=true#Post352488

2. no, you can do it with c_move

3. seems like a collision problem. Include default.c and hit f11 twice to see if the bounding box is big enough. Take a look in the manual for "c_setminmax".




no science involved
Re: mouse gestures and physics [Re: fogman] #380517
08/18/11 15:35
08/18/11 15:35
Joined: Apr 2011
Posts: 40
germany
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Wollez Offline OP
Newbie
Wollez  Offline OP
Newbie
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Joined: Apr 2011
Posts: 40
germany
thanks a lot fogman!!!!
But the thing with the bones animation still doesn't work. The bounding box is big enough, but the model just sinks in every secon step or so


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